![]() ![]() Fixed crashes when renderer initialization fails ( #199). ![]() Fixed animated textures on BSP models ( #187).Fixed an overflow condition when pt_bsp_sky_lights is more than 1 ( #262).Fixed a crash when some textures are missing ( #263).Added support for spotlights with an emission profile and a player flashlight ( #203, #214).Added menu controls for the full screen blend effects ( #216).Added control over fallback radiance of emissive materials ( #210).Updated the Loading plaque texture ( #265)Ĭontributions by GitHub user Added a warning when screen-space image memory usage is very high ( #179).Tuned the full-screen blend effects to be less intensive.Improved precision of target frame rate adjustment ( #242).Adjusted the automatic UI scaling to avoid making the UI too big.Added support for building on PowerPC 64 LE CPU architecture ( #260).Switched the OpenAL dependency with a statically linked library ( #224).Fixed Vulkan queue initialization on platforms that don't support split queues ( #248).Fixed the flare gun still using ammo with dmflags including 8192 (DF_INFINITE_AMMO) ( )191).Fixed texture alignment issues on some doors ( #211).Fixed some Vulkan validation layer issues ( #229, #246, more).Fixed a crash when the map file doesn't have a VIS hunk ( #223).Fixed a crash in the game logic when a monster interacts with a door in notarget mode ( #92).Ever since, fans have beavered away on their own personal projects, the latest of which is Q2VKPT. Colored lighting, dynamic visual effects, and much more, all running at a glorious 640x480, or perhaps 800圆00 if you had top-of-the-line hardware.įast forward to 2001, when id Software made the Quake II engine open source, enabling anyone to legally release total conversions with complete engine overhauls. Id Software’s Quake II launched in 1997, bringing gamers a new single-player campaign, a long-awaited, addictive multiplayer mode that we played for years on pitifully-slow 56K modems, and a jaw-dropping engine that supported 3DFX GPU acceleration out of the box. Quake II RTX is now available to play on PC via Steam.Here you can download Quake II RTX, the legendary 1997 game with added real-time ray traced global illumination and reflections, dynamic direct and indirect lighting effects, mimicked physical material light reflection properties, and volumetric lighting effects. Various playback controls can be accessed through the ‘ogg’ console command.Volume controls can be accessed through console command ‘ogg_volume’ followed by a value.In-game, you can now enable music playback by opening console commands and setting the variable ‘ogg_enable’ to the value of ‘1’.The naming scheme should be either: ‘music/02.ogg’ for tracks copied directly from a game CD or ‘music/Track02.ogg’ for music downloaded from Quake II on GOG.Copy the OGG files (music track) into a ‘music’ folder next to the executable itself, or inside the game directory (baseq2/music).Once you have these OGG files, you can proceed with the following: Quake II RTX only supports music playback from OGG files, which means that if you have your own music files, you should create converted copies beforehand. Tweaked the tone mapper to make really dark places brighter. ![]()
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